1) Hi Daniel!
What is the game about and which type of boardgame is it?
The short answer is that the game is Tetris meets Ticket to Ride. It is a classic family game that you would expect from "Queen Games".
All players have their own colourful building from the famous Nyhavn (New Harbour) district that is located at the waterfront. If you have been to Copenhagen, you probably know what I am talking about. If you have not, please come. It is a wonderful city.
The goal of the game is to paint or renovate your building to make the prettiest facade. You do this by placing polyomino-shaped pieces like you would do in Tetris. But there is a twist. To be able to place a polyomino piece you need to pick up and play the right mix of cards, and other players may want the same pieces.
2) Can you tell us something about the developing time?
The first ideas for the game are several years old. It all began as a desire for Asger and I to make a game about the space race for the 50-year anniversary of the first Moon landing back in 1969. This was after we had finished our work on "13 Days" and "Iron Curtain". The idea was a more involved and larger strategic game. But other projects took a hold of us and the space game was delayed.
When we finally sat down to design the space game – this was in 2017 – we realized that the fun part of the game was the actual building of the Moon rocket, not the heavy strategizing that we tried to stuff around it.
For some time we were stubborn and tried to stick with the heavier game but eventually we came to our senses and allowed the most fun part of the gameplay to dictate our design. The game had taken on its own life, and we followed along. Though you would still build a Moon rocket the story line of flying to the Moon was kind of lost in all but name.
We signed the game last year, and "Queen Games" have done an amazing job of testing and fine-tuning the game. The irony is not lost on me. As a matter of fact our space race game will release just in time for the 50-year anniversary, though now it is just called "Copenhagen".
3) Why do you use the theme Copenhagen?
The game is a tribute to my hometown, Copenhagen. I love living in the city, the cozy mentality and having friends and family within biking distance. I first moved here when I started my university years, and now it is the city my kids will grow up in. So I am really proud to be able to have a game that takes place here.
I have wanted to make a game about my home city for some time, and we have brainstormed ideas but none of them ever took off. When "Queen Games" showed interest in the space race prototype we sat down with Rajive and Beate to find a better thematic fit. During that chat it dawned on us that outside of games Copenhagen was another strong bond between us since they were married here.
4) What makes this game so unique in your eyes?
First of all it is a fun puzzle of a game each time you sit down to play. I have observed (and felt it myself) that it has that inherent quality of just wanting to play one more time. There is tension throughout in getting the right polyomino pieces and completing the perfect rows just before somebody else does.
But don’t take my words for it. Ask the many testers, or even better try the game for yourself.:-)
5) How did the contact with publisher come about?
I am not sure I can go into the specifics here but we usually pitch games at the larger game fairs like Spiel in Essen or Spielwarenmesse in Nuremberg. During the year we will design and build the prototypes and bring them all to the fair. To put a number on we showed 13 different games plus expansions to publishers at last year’s Spiel.
Thank you for the interview!
I hope you will have fun with Copenhagen.